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    Game Science Studio: From Chinese Indie to Global Powerhouse

    K
    Verified Source
    kimi.pk Team
    Editorial

    Game Science, the studio behind Black Myth: Wukong, has one of the most remarkable origin stories in modern gaming. Founded in 2014 by former Tencent employees, the studio went from a small Chinese indie making mobile games to a global AAA powerhouse that sold over 25 million copies of its first major title. For Pakistani gamers who love Wukong and want to understand the studio behind it, this is the complete story of Game Science — and the real Chinese cities where they work.

    The Founders and Their Vision

    Game Science was founded by Feng Ji and Yang Qi, both veterans of Tencent's gaming division. They left Tencent in 2014 to start their own studio with a simple but ambitious vision: make a great Chinese AAA game that could compete with the best Western and Japanese studios. At the time, this seemed impossible — no Chinese studio had ever made a true AAA game that broke through globally. Game Science set out to change that.

    For the first few years, the studio made mobile games to survive financially. But in 2020, they released the first Black Myth: Wukong gameplay trailer — and the internet exploded. The trailer got over 20 million views on Bilibili (China's YouTube) and millions more on global platforms. Suddenly, everyone knew about Game Science. The trailer was so impressive that some Western gamers initially thought it was fake. It wasn't. The final game, released in August 2024, delivered on the trailer's promise — and then some.

    What Makes Game Science Different

    • Founder-led creative vision — Feng Ji is the writer and creative director, not a corporate committee
    • Deep commitment to Chinese cultural authenticity — photogrammetry of real sites
    • Unreal Engine 5 mastery — among the best UE5 work in the industry
    • Patient development — they took 6+ years to make Wukong, refusing to rush
    • Independent spirit — Game Science is not owned by Tencent, despite Tencent investment
    • Hiring the best — they recruited top talent from across China and the Chinese diaspora

    Visit Hangzhou — Game Science's Home

    Game Science is based in Hangzhou, one of China's most beautiful cities:

    • West Lake — UNESCO World Heritage site
    • Lingyin Temple — one of China's largest Buddhist temples
    • Hangzhou's old quarter — historic architecture
    • Tea plantations — Longjing green tea origin
    • Group visa and travel consultation
    • Halal food options researched for you

    Chinese Tech & Gaming Tour

    Visit the cities where Chinese gaming happens:

    • Hangzhou — Game Science HQ
    • Shenzhen — Tencent HQ, China's gaming capital
    • Shanghai — ChinaJoy expo (July)
    • Beijing — cultural and political capital
    • Group rates for 4+ travellers
    • 24/7 WhatsApp support from Sialkot

    The Real Hangzhou Behind Game Science

    Game Science is based in Hangzhou, the capital of Zhejiang Province in eastern China. Hangzhou is one of China's most beautiful and historic cities — it was the capital of the Southern Song Dynasty (1127-1279 CE) and has been a cultural center for over a thousand years. The city is famous for West Lake, a UNESCO World Heritage site that has inspired Chinese poets and painters for centuries. Marco Polo supposedly called Hangzhou "the most beautiful city in the world."

    For Pakistani travelers, Hangzhou is a perfect destination. The city is more affordable than Shanghai or Beijing, less crowded, and offers a deeper look at traditional Chinese culture. West Lake is one of the most peaceful urban landscapes in Asia — pagodas, temples, willow trees, and lotus flowers. Lingyin Temple, founded in 328 CE, is one of the largest and most important Buddhist temples in China. The surrounding hills are dotted with smaller temples and grottoes carved with Buddhist statues dating back over a thousand years.

    This is where Kimi Travels makes it real. We turn Game Science-inspired curiosity into Chinese cultural adventures. Visa consultation, halal restaurant research (Hangzhou has a substantial Muslim community), curated itineraries matching Game Science's scanned locations, and full booking support — all handled by our team in Sialkot. Pakistani gamers who want to walk through the same city where Black Myth: Wukong was made can make it happen. Whether you want a 7-day Beijing-Hangzhou-Shanghai tour or a deep dive into Hangzhou and the surrounding region, we make it possible.

    Standing with Palestine

    At Kimi Travels, we believe travel should build bridges between people — never erase their histories or silence their struggles. We stand in solidarity with the people of Palestine and proudly serve Palestinian students, patients, and families travelling through Pakistan and the wider region. A portion of every booking we process is donated to verified humanitarian relief efforts in Gaza and the West Bank. Justice anywhere is justice everywhere.

    Frequently Asked Questions

    Q: Is Game Science owned by Tencent?
    A:No — Tencent is a minority investor, but Game Science remains independent. Founders Feng Ji and Yang Qi retain creative control.

    Q: Can Kimi Travels arrange trips to Hangzhou where Game Science is based?
    A:Yes — we handle group visa consultation, flights from Pakistan, hotels, and curated Hangzhou-focused itineraries including West Lake and Lingyin Temple.

    Q: Does Game Science offer studio tours?
    A:Not currently — but you can visit Hangzhou's cultural sites that inspired their work.

    Q: What's next for Game Science?
    A:Black Myth: Wukong DLC throughout 2026, plus pre-production on their next game (likely a Black Myth sequel).

    Ready to visit the city where Black Myth: Wukong was made? Kimi Travels offers complete Chinese gaming travel packages. Contact us on WhatsApp.

    "Every game has a home. Hangzhou is Game Science's home."

    — Kimi Travels Desk

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